You can create a folder to view your own 360 photos in Oculus 360 Photos on your Oculus Rift.
To view your 360 photos in Oculus 360 Photos:
You can start demo mode so your Oculus Library will only display the apps you select when you put on your Oculus Rift headset.
To start demo mode:
To end demo mode:
Parties allow you to hang out and chat with friends in VR. You can start a party using your Oculus Rift to chat with up to 3 of your friends at a time.
To start a party:
Once your friends accept your invite, they’ll join your party.
To leave a party:
Note: Anyone who joins your party can also invite their friends until you reach a party of 4 people.
You can view 360 or 3D panoramic videos you’ve recorded in Oculus Video on your Oculus Rift.
To view a 360 video in Oculus Video on your Rift:
To view a 3D panoramic video in Oculus Video on your Rift:
|[video name]_360_TB.[file type]||[video name]_360_BT.[file type]||[video name]_360_LR.[file type]||[video name]_360_RL.[file type]|
Note: For 3D panoramic videos, we recommend the following specifications:
When you add your own videos to Oculus Video on your Oculus Rift, you can add playback parameters. To add playback parameters, create a .txt file and add it to the folder where you're storing your videos (example: Windows Videos folder on your PC computer).
When creating your .txt file, use the following format and parameters:
movieTitle- If no title is specified, Oculus Video displays the filename as the movie title.
2D- Full screen 2D.
3D- 3D with left and right images in side-by-side anamorphic format.
3DLR- 3D with left and right images in side-by-side anamorphic format.
3DLRF- 3D with left and right images in side-by-side format.
3DTB- 3D with left and right images in top-to-bottom anamorphic format.
3DTBF- 3D with left and right images in top-to-bottom format.
audio(Rift only right now)
TBE_6_2- 8-channel spatial audio in .tbe format. Learn more about 360 spatial audio.
You can also embed tags into the filename of your media file. For example, naming your media file MyMovie_180x180_barrel.mp4 tells Oculus Video that it's a 2D 180-degree video with barrel-map distortion.
Here's the full list of filename tags:
2D 360-degree Video Tags
360-degree spherical distortion rectilinear format:
360-degree barrel distortion rectilinear format:
360-degree in cubemap format:
3D 360-degree Video Tags
3D 360-degree spherical distortion side-by-side rectilinear format:
3D 360-degree barrel distortion top-to-bottom rectilinear format:
3D 360-degree cubemap top-to-bottom format:
2D 180-degree Video Tags
180-degree in spherical distortion rectilinear format:
180-degree in barrel distortion rectilinear format:
3D 180-degree Video Tags
3D 180-degree in spherical distortion side-by-side rectilinear format:
3D 180-degree in spherical distortion top-to-bottom rectilinear format:
You can use both filename tags and configuration file parameters together. Configuration file parameters take precedence over filename tags.
"title": "Facebook 360 3D Spatial Audio Demo",
Audio mirroring on Oculus Rift allows audio to be played from both headphones and speakers at the same time.
To turn audio mirroring on:
Home allows you to customize your VR space, play with interactive objects, show achievements and experiences, and browse and interact with your friend's Homes. When you first enter your Home, a tutorial will walk you through the basic functionality. You can re-enable this tutorial later through the Home settings menu if you want to run it again.
Using Oculus Home Menus:
To bring up the Home menus, press the menu button on the left Touch controller or push the menu button on your virtual wristwatch with your finger while in VR. From the menu, you'll have access to multiple Home panels:
Grabbing and Positioning Elements:
When in Home, you can reach out and grab decorative and interactive elements. From a distance, point with your index finger with either hand to bring up a laser pointer and use the grab trigger to grab and reposition the element you have selected. While grabbing an element, you can use your Touch controllers to manipulate its position and rotation:
Using your Oculus Rift, your Home can be customized with toys, furniture, artwork and more. You can visit and interact with your friend's Home using Oculus Rift.
To visit your friend's Home:
To visit your friend's Home from within VR:
In Home, you can “lock” editing your environment, preventing changes to the items and designs you've customized.
To "lock" the design of your Home:
You can unlock your Home arrangement by returning to the settings panel from your Home menu.
There are two ways to get a 3D asset that meets our Asset Requirements into your Home:
Oculus Home has added a new section to your inventory: My Imports
This is where you will find local 3D assets on your disk that you can place in your Home, including several example assets you can use.
NEKO-ROBO and Slow Living are files on disk that haven't placed in your Home. As soon as you place an object in your Home it will automatically create an inventory object so that visitors to your Home can see it.
Oculus Home will search the following directory for any .glb files:
Document → Oculus Home→ _Import
Example: C:\Users\myusename\Documents\Oculus Home\_Import
Any files found in this folder will be shown in My Imports
Note: If this folder does not exist, it will be automatically created when you select the My Import section of your Inventory in Oculus Home and we will add a couple example assets.
In Oculus Medium, just like sharing a 3D post to Facebook, you can now Share to Home. This will save your model to Oculus Home's Import Directory and the model will be available to use immediately in your Home.
Note: Medium sculpts are in real world units by default. However, if you scale your model up or down, you will have to take care to make sure this model is the size you expect after Sharing to Home. You can adjust the size and orientation of your shared sculpt by adjusting the Export Transform in the Medium Scene Graph.
Oculus Home supports glTF 2.0 binary files, you can find the full specification here.
If provided, the following will be read from the extras field in the asset section of the glTF:
If you are working on a content creation tool and would like to support Share to Oculus Home, all you need to do is save a GLB that meets our Asset Requirements to the Oculus Import Directory
Oculus Home will automatically detect the new file and show it to you in My Imports
Consider including Asset Meta Data to indicate the title and license of the asset
Oculus Home supports enabling Customizable Surfaces on your imported 3D Assets. Create/edit your 3D asset by appending Customizable_Surface text in the name of the material to customize.
For example: The following 3D monitor asset's material is named “m_screen_01_Customizable_Surface”
Visual Studio Code: While working with glTF file navigate to materials section and edit the name of the material similar to following:
Blender: While working with 3D assets in blender, name material similar to following:
Maya: While working with 3D assets in Maya, name material similar to following:
Substance Painter: While adjusting materials in Substance painter under texture set list, edit/set the material name similar to as following:
Multiple meshes can share the same customizable surface material. Use this to setup split screen:
16x9 is the default aspect ratio. Optionally, specify aspect ratio of the customizable surfaces in the name of the material, by including aspect ratio after Customizable_Surface
For example: m_screen_01_Customizable_Surface_16X9
A monitor with default 16X9 aspect ratio will look like this:
The same monitor with 4X3 aspect ratio will look like this:
You can use Dash in Oculus Rift to access PC Desktop apps, your VR Library, and other system settings and services from anywhere in VR.
To open or close Dash, select the Oculus button on your right Touch controller while you're in VR. From here you'll have access to multiple Dash panels, controllable from your Dash belt:
With Oculus Desktop, you can open a window to access apps from your computer's desktop inside your VR experience.
To open an Oculus Desktop window in VR:
To control your Desktop window:
You can add, remove or delete Library Locations to save apps and files for Oculus Rift to different locations on your computer. Your default Library Location will be used for app installation and can be changed to your preferred drive. Installed apps can be moved between existing Library Locations.
To add a new Library Location:
To remove, delete, or make an existing Library Location your default:
To move apps between Library Locations:
When the Oculus app is uninstalled, any content you’ve downloaded for your Oculus Rift will also be uninstalled. To make sure you don’t have to install your content again, you can back up your Oculus software folder in case you ever need to uninstall the Oculus app.
To backup the content you’ve downloaded:
To restore the content you’ve downloaded:
Once you restart the Oculus app, make sure to restore the content by clicking Download. Once you restore your content, it'll show up in your Oculus library.
Note: If you restore your games from a backup, you’ll lose your saved games.
To move content you've downloaded between multiple Libraries:
You can add, remove, or delete Library Locations to save apps and files for Oculus Rift to different locations on your computer. Once you've created multiple Library Locations, you can move content you've downloaded from one Library Location to another:
Your game should now be available in your new Library Location.
Keyboard shortcuts allow you to quickly access controls and features in the Oculus Rift app using your keyboard.
To use keyboard shortcuts, type the following while using the Oculus PC app:
|Action||Shortcut||Media Key Shortcut|
|Search||Ctrl+E or F3||Search|
|Return to Home Screen||Alt+Home or Ctrl+1||Home|
|Open Oculus Store||Ctrl+2|
|Logout of the Oculus App||Ctrl+Shift+W|
|Quit the Oculus App||Alt+F4|
|Visit the Oculus Support Center||F1||Help|
|Play Video||Space Bar||Play|