This page describes the process of launching the app and rendering the final mixed reality capture scene.
There are two ways that apps may choose to render mixed reality capture scenes. One way is that the app may handle all compositing, green screen clipping, and composition internally. The other is to use a 3rd party application, like OBS Studio or XSplit, to compose the scene.
If the app you're using requires you to composite the app externally, this section of the guide describes the process using OBS Studio as an example. Other programs, such as XSplit, can be used for this process as well.
First, if you have not done so already, run the CameraTool to calibrate the camera or load a configuration file. This process needs to be repeated each time you launch Oculus to use a mixed reality capture compatible app. Information about this process can be found on the Camera Calibration page.
Next, launch the app in mixed reality capture mode. How you launch mixed reality capture mode will vary depending on how the mode has been implemented in the app. Please refer to the app's instructions for information about launching in mixed reality capture mode.
Then, in OBS Studio you can start capturing the game and external camera output.
Troubleshooting Your External Compositing
Sometimes things don’t work how you expect. This section will review some of the common issues when compositing externally.
The app you're using may composite the scene for you by retrieving the input from the external camera and mixing the images with the virtual scene from the app. In this case you'll need to refer to the in-app prompts about how to set up the scene when you launch the app in mixed reality capture mode.
That's it. You've completed the mixed reality capture setup and are ready to share your experiences.